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java控制台小游戏_百关推箱子

2021.10.3 朱丰华 1156 次 留下评论 72123字

要求:使用java完成一个控制台推箱子小游戏,用户在控制台输入对应的命令,以实现开始游戏,上下左右移动,撤销,重玩,选关等操作。

程序代码较长,虽然后续提供了代码,但推荐下载文件,先给出代码下载链接:

具体实现请参考代码,下面仅进行部分讲解。

地图设计

在游戏设计前,首先需要设计一些地图,如果没有地图则无法开始程序设计

使用一个二维数组,来存储一张地图,地图数据类型是 int,不推荐使用String等引用类型,int容易执行判断,赋值,或批量处理等操作。

地图中,有7种数据,这里表示为

  • 0 ==》空白占位符
  • 1 ==》墙
  • 2 ==》陷阱
  • 3 ==》箱子
  • 4 ==》人物
  • 5 ==》箱子填入陷阱
  • 6 ==》小人在陷阱上

箱子填入陷阱后,需要特殊显示,可以理解为箱子的一种特殊状态,同样小人与陷阱同时占一个位置时,小人会覆盖陷阱的显示所以也需要特殊表示。

地图规模,一般是正方形,这里使用16*16,所有地图应该使用统一规模,这样便于处理,这也意味着每个地图都应该使用同样规模。

假设你已经做好地图,若设计困难,可以先做推箱子地图编辑器辅助地图开发,或仅做少量地图。

基本输入输出

由于是控制台程序,我们使用Scanner从键盘获取输入,通过用户输入的“操作码”识别、处理,完成基本的程序控制

在这里,使用的是while控制循环,Scanner获取输入,以及switch判断完成的

推荐使用next方法获取用户输入的字符串,如果是int,则可能用户手误输入错误而导致程序崩溃。

在输入时,定义一些常量,代表用户输入的行为符号,比如用户输入2468表示上下左右等,不应该写死2468而是用常量替换,一旦后续改变识别码,也非常方便

在处理时,使用的是int[][]二维数组处理,但显示时,应该把数字替换为对应的符号,分别对应地图的7种数据,例如:

   static char[] map_chars = {' ','■','◌','●','☥','◎','*'};

加载关卡

我们使用了int[][]来表示一个地图数据

那么,我们可以使用int[][][]表示所有的地图

在用户选择关卡时,应该加载到一个临时地图上,这样后续操作时不会修改原地图数据,而是临时的,否则“重玩”功能就无法实现了。

游戏关卡伴随着陷阱被填满而终止,应该定义一个变量记录陷阱完成数量,每次加载关卡时,该变量归零。

推箱子移动处理

在推箱子时,可以分析地图数据,虽然有7种,但可以进行一些归纳

  • 空白符号,以及陷阱 ==》空白
  • 箱子,箱子填入陷阱 ==》箱子
  • 墙 ==》墙
  • 小人、小人在陷阱上 ==》 人

在移动时,陷阱不影响人的移动,也不影响箱子的移动,仅仅是显示作用,几乎和空白无异。箱子填入陷阱,但它仍然被看作箱子,会挡住人的去路,小人在陷阱上行动不受限制,仍然是小人。

我们可以分析出来,不可移动的情况

  • 人墙
  • 人箱箱
  • 人箱墙

在分析不可移动时,不需要分析人的2种移动状态,只需要判断人面前的2个格子即可。

再分析可移动情况

  • 人白
  • 人箱白

人的前面是空白是必定可以移动,在人前有箱子而箱子前是空白也必定可以移动,又根据,人、箱、白分别有2种状态,那么“人白”共4种情况,而“人箱白”则8种。

推箱子回退处理

回退,指的是退一步,即“撤销”操作。

简单分析为,“拉箱子”,也就是推箱子的反操作。

但并不是这么简单,我们需要记录上一步的方向,以及它是否推动了箱子,然后在执行“拉箱子”时,就可以决定是反向拉箱子,还是仅仅反向移动人物。

按照上面的分析,“人白”对应的应该是不拉箱子共有4种情况,“人箱白”对应的有8种情况,都是推动了箱子需要反向“拉箱子”的。

代码与结语

本文仅简要的分析了推箱子小游戏的设计思路,以及简单处理逻辑。

关于更多细节,请参考具体代码:PushBox.java

完整代码如下:

import java.util.LinkedList;
import java.util.Scanner;

/**
* Java控制台推箱子小游戏
*/
public class PushBox {

// 程序入口
public static void main(String[] args) {
start();
}

/**
* 开始游戏
*/
private static void start() {
Scanner sc = new Scanner(System.in);
System.out.println("******欢迎使用java控制台推箱子小游戏******");
int start_flag = init_op(sc); // 取得关卡数
if(start_flag == 0){
print_exit();
return; // 终止游戏
}
// start_flag保存了关卡,开始加载关卡地图
load_map(start_flag-1); // 传递对应地图数组下标
while(game_con){
show_map_tip();
int game_op = str_int(sc.next()); // 操作码
switch (game_op){
case UP:
case LEFT:
case RIGHT:
case DOWN:{
move(game_op);
refresh_map();
check_over();
break;
}
case QUIT: {
game_con = false;
print_exit();
break;
}
case REPLAY:{
System.out.println("重玩关卡...");
load_map(now_gq);break;
}
case SELECT:{
select_gq(sc);break;
}
case CANCEL:{
cancel();
refresh_map();
break;
}
default:{
System.out.println("操作无效...");
refresh_map();
break;
}
}
}
}

/**
* 游戏初始化操作,选择游戏关卡,或退出。
*/
private static int init_op(Scanner cin) {
while (true){
System.out.println("1:开始, 2:关于作者, 0:退出");
int init_start = str_int(cin.next());
if(init_start==1){
int init_sgq = 0;
while(init_sgq<=0 || init_sgq>maps.length){
System.out.println("请输入关卡,[1-"+maps.length+"]");
init_sgq = str_int(cin.next());
}

return init_sgq; // 初始化关卡数
}
else if(init_start==0){
break;
}else if(init_start==2){
System.out.println("Power By 朱丰华, 2021, 联系QQ: 1344694396");
}
else{
System.out.println("输入有误, 请重新输入...");
}
}
return 0; // 返回0则说明直接退出了。
}

/**
* 整数输入封装
*/
private static int str_int(String str){
for (int i = 0; i < str.length(); i++) {
if(str.charAt(i)>='0' && str.charAt(i)<='9'){
return Integer.parseInt(str);
}
}
return -1;
}

/**
* 打印退出语句
*/
private static void print_exit(){
System.out.println("******游戏退出,欢迎下次使用******");
}

/**
* 查找拉箱子时,背后的点,也就是箱子所在的点
* @param dir 拉动方向
*/
private static void find_back_point(int dir) {
switch(dir){
case UP:{
back_point[0] = hero[0]+1;
back_point[1] = hero[1];
break;
}
case DOWN:{
back_point[0] = hero[0]-1;
back_point[1] = hero[1];
break;
}
case LEFT:{
back_point[0] = hero[0];
back_point[1] = hero[1]+1;
break;
}
case RIGHT:{
back_point[0] = hero[0];
back_point[1] = hero[1]-1;
break;
}
}
}

/**
* 关卡选择
*/
private static void select_gq(Scanner sc) {
int select_gq = 0;
while (select_gq<=0 || select_gq>maps.length){
System.out.println("关卡范围[1,"+maps.length+"], 请选择:");
select_gq = str_int(sc.next());
}
load_map(select_gq-1);
}

/**
* 加载地图
* @param start_gq 关卡数
*/
private static void load_map(int start_gq) {
now_gq = start_gq; // 记录当前关卡地图下标
if(now_gq<0 || now_gq>=maps.length){
System.out.println("地图已全部通关..."); // 关卡不合法
print_exit();
game_con = false; // 终止游戏
return;
}
System.out.println("当前关卡"+(start_gq+1)+",正在加载地图...");
traps = 0;
for (int i = 0; i< maps[start_gq].length; i++){
for (int j = 0; j < maps[start_gq][i].length; j++) {
System.out.print(map_chars[maps[start_gq][i][j]]+" ");
// 把地图信息传给空白地图
map_t[i][j] = maps[start_gq][i][j];
// 统计地图陷阱数
if(map_t[i][j] == TRAP || map_t[i][j] == GOOD || map_t[i][j] == IN){
traps++;
}
}
System.out.println();
}
// 步骤记录清空
steps.clear();
}

/**
* 地图提示
*/
private static void show_map_tip() {
System.out.println(map_chars[1]+":围墙 "+map_chars[2]+":陷阱 "
+map_chars[3]+":箱子 "+map_chars[4]+":人物 "
+map_chars[5]+":箱子填入陷阱 "+map_chars[6]+":小人在陷阱上方");
System.out.println(UP+":上, "+DOWN+":下, "+LEFT+":左, "+RIGHT+":右, "
+CANCEL+"退步, "+REPLAY+":重玩, "+SELECT+":选关(当前"+(now_gq+1)+"), "+QUIT+":退出"
);
}

/**
* 更新地图
*/
private static void refresh_map() {
for (int[] ints : map_t) {
for (int anInt : ints) {
System.out.print(map_chars[anInt] + " ");
}
System.out.println();
}
}


/**
* 找到小人当前定位,并赋值到hero数组中
*/
private static void find_hero() {
for (int i = 0; i < map_t.length; i++) {
for (int j = 0; j < map_t[i].length; j++) {
if(map_t[i][j] == MAN){
hero[0] = i;
hero[1] = j;
hero[2] = 0;
}else if(map_t[i][j] == IN){
hero[0] = i;
hero[1] = j;
hero[2] = 1;
}
}
}
}

/**
* 查找指定方向的后12点位置
*/
private static void find_next(int dir) {
switch (dir){
case LEFT:{
next_point[0] = hero[0];
next_point[1] = hero[1]-1;

next2_point[0] = hero[0];
next2_point[1] = hero[1]-2;
break;
}
case RIGHT:{
next_point[0] = hero[0];
next_point[1] = hero[1]+1;

next2_point[0] = hero[0];
next2_point[1] = hero[1]+2;
break;
}
case UP:{
next_point[0] = hero[0]-1;
next_point[1] = hero[1];

next2_point[0] = hero[0]-2;
next2_point[1] = hero[1];
break;
}
case DOWN:{
next_point[0] = hero[0]+1;
next_point[1] = hero[1];

next2_point[0] = hero[0]+2;
next2_point[1] = hero[1];
break;
}
}
}

/**
* 角色移动基本逻辑处理
* @param dir 移动方向
*/
private static void move(int dir) {
System.out.println("正在移动人物...");
steps.add(dir); // 存下步骤,用于回退,但需要过滤无效步骤
find_hero();
find_next(dir);
// 简单分为不移动,和可移动
// 不可移动,均为block状态

// 0w, 人墙
if(map_t[next_point[0]][next_point[1]] == WALL){
mv_actions("block");
}

// 人箱墙
// 0gw
else if(map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == WALL){
mv_actions("block");
}
// 0bw
else if(map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == WALL){
mv_actions("block");
}
// 人箱箱
// 0bb
else if(map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == BOX){
mv_actions("block");
}
// 0bg
else if(map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == GOOD){
mv_actions("block");
}
// 0gb
else if(map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == BOX){
mv_actions("block");
}
// 0gg
else if(map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == GOOD){
mv_actions("block");
}

// 下面均为可移动情况
// 人白
// ms
else if(hero[2] == 0 && map_t[next_point[0]][next_point[1]] == SPACE){
mv_actions("ms");
}
// mt
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==TRAP){
mv_actions("mt");
}
// is
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==SPACE ){
mv_actions("is");
}
// it
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==TRAP ){
mv_actions("it");
}

// 人箱白, 只有这里推动了箱子
// mbs
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]] == BOX && map_t[next2_point[0]][next2_point[1]] == SPACE){
mv_actions("mbs");
}
// mbt
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == TRAP){
mv_actions("mbt");
}
// mgs
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == SPACE){
mv_actions("mgs");
}
// mgt
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == TRAP){
mv_actions("mgt");
}
// ibs
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == SPACE){
mv_actions("ibs");
}
// ibt
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==BOX && map_t[next2_point[0]][next2_point[1]] == TRAP){
mv_actions("ibt");
}
// igs
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == SPACE){
mv_actions("igs");
}
// igt
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==GOOD && map_t[next2_point[0]][next2_point[1]] == TRAP){
mv_actions("igt");
}
}

/**
* 针对各种移动情况进行具体处理
* @param action 移动情况描述
*/
private static void mv_actions(String action) {
switch (action){
case "block":{
System.out.println("移动无效...");
steps.removeLast(); // 不保留历史记录
break;
}
// 人白, 4种
case "ms" : {
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(false);
break;
}
case "mt":{
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(false);
break;
}
case "is":{
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(false);
break;
}
case "it":{
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(false);
break;
}
// 人墙白, 8种, pushes
case "mbs":{
map_t[next2_point[0]][next2_point[1]] = BOX;
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(true);
break;
}
case "mbt":{
map_t[next2_point[0]][next2_point[1]] = GOOD;
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(true);
break;
}
case "mgs":{
map_t[next2_point[0]][next2_point[1]] = BOX;
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(true);
break;
}
case "mgt":{
map_t[next2_point[0]][next2_point[1]] = GOOD;
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = SPACE;
pushes.add(true);
break;
}
case "ibs":{
map_t[next2_point[0]][next2_point[1]] = BOX;
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(true);
break;
}
case "ibt":{
map_t[next2_point[0]][next2_point[1]] = GOOD;
map_t[next_point[0]][next_point[1]] = MAN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(true);
break;
}
case "igs":{
map_t[next2_point[0]][next2_point[1]] = BOX;
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(true);
break;
}
case "igt":{
map_t[next2_point[0]][next2_point[1]] = GOOD;
map_t[next_point[0]][next_point[1]] = IN;
map_t[hero[0]][hero[1]] = TRAP;
pushes.add(true);
break;
}
}
}


/**
* 回退一步基本逻辑
*/
private static void cancel() {
int dir;
if(steps.size()==0){
System.out.println("回退无效...");
return; // 没有历史步骤
}
dir = steps.removeLast(); // 存在步骤, 取出最后一步, 反向拉
switch (dir){
case UP:{
pull(DOWN);
break;
}
case DOWN:{
pull(UP);
break;
}
case LEFT:{
pull(RIGHT);
break;
}
case RIGHT:{
pull(LEFT);
break;
}
}
}

/**
* 拉箱子进一步处理
* @param dir 拉动的方向
*/
private static void pull(int dir) {
find_hero();
find_next(dir);
find_back_point(dir);
// 因为是反向操作,且只保留了有效推箱子,故必定可以拉动
// 并不能简单反向拉,而必须先分析背后是否有箱子
System.out.println("回退了一步...");

// 应该分为已推动8种,未推动4种
Boolean pushed = pushes.removeLast(); // 当前步骤是否曾推动, true是"人墙白"8种, 否则是"人白"4种

// 未推动
if(!pushed){
// ms, 对应顺序是 hero, next, 其中hero有2种状态, next必定为空白
if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[next_point[0]][next_point[1]]=MAN;
map_t[hero[0]][hero[1]] = SPACE;
}
// mt
else if(hero[2]==0 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[next_point[0]][next_point[1]]=IN;
map_t[hero[0]][hero[1]] = SPACE;
}
// is
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[next_point[0]][next_point[1]]=MAN;
map_t[hero[0]][hero[1]] = TRAP;
}
// it
else if(hero[2]==1 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[next_point[0]][next_point[1]]=IN;
map_t[hero[0]][hero[1]] = TRAP;
}
}
// 已推动, 8种
else{
// bms, 对应顺序是back, hero, next, 其中 back 必为箱, hero 有2种, next 必定为空白
if(map_t[back_point[0]][back_point[1]]==BOX && hero[2]==0 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[back_point[0]][back_point[1]] = SPACE;
map_t[hero[0]][hero[1]] = BOX;
map_t[next_point[0]][next_point[1]]=MAN;
}
// gms
else if(map_t[back_point[0]][back_point[1]]==GOOD && hero[2]==0 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[back_point[0]][back_point[1]] = TRAP;
map_t[hero[0]][hero[1]] = BOX;
map_t[next_point[0]][next_point[1]]=MAN;
}
// bis
else if(map_t[back_point[0]][back_point[1]]==BOX && hero[2]==1 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[back_point[0]][back_point[1]] = SPACE;
map_t[hero[0]][hero[1]] = GOOD;
map_t[next_point[0]][next_point[1]]=MAN;
}
// gis
else if(map_t[back_point[0]][back_point[1]]==GOOD && hero[2]==1 && map_t[next_point[0]][next_point[1]]==SPACE){
map_t[back_point[0]][back_point[1]] = TRAP;
map_t[hero[0]][hero[1]] = GOOD;
map_t[next_point[0]][next_point[1]]=MAN;
}
// bmt
else if(map_t[back_point[0]][back_point[1]]==BOX && hero[2]==0 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[back_point[0]][back_point[1]] = SPACE;
map_t[hero[0]][hero[1]] = BOX;
map_t[next_point[0]][next_point[1]]=IN;
}
// gmt
else if(map_t[back_point[0]][back_point[1]]==GOOD && hero[2]==0 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[back_point[0]][back_point[1]] = TRAP;
map_t[hero[0]][hero[1]] = BOX;
map_t[next_point[0]][next_point[1]]=IN;
}
// bit
else if(map_t[back_point[0]][back_point[1]]==BOX && hero[2]==1 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[back_point[0]][back_point[1]] = SPACE;
map_t[hero[0]][hero[1]] = GOOD;
map_t[next_point[0]][next_point[1]]=IN;
}

// git
else if(map_t[back_point[0]][back_point[1]]==GOOD && hero[2]==1 && map_t[next_point[0]][next_point[1]]==TRAP){
map_t[back_point[0]][back_point[1]] = TRAP;
map_t[hero[0]][hero[1]] = GOOD;
map_t[next_point[0]][next_point[1]]=IN;
}
}

}

/**
* 检测关卡是否结束
*/
private static void check_over() {
goods = 0;
for (int[] ints : map_t) {
for (int anInt : ints) {
if (anInt == GOOD) {
goods++;
}
}
}
if(goods == traps){
System.out.println("当前关卡通关,自动进入下一关...");
load_map(now_gq+1);
}
}

/**
* 游戏控制
*/
static boolean game_con = true;
static int now_gq = 0; // 当前关卡数
static final int CANCEL = 33; // 回退
static final int REPLAY = 99; // 重玩
static final int SELECT = 77; // 选关
static final int QUIT = 55; // 退出

/**
* 移动数字识别
*/
static final int UP = 8; // 向上
static final int DOWN = 2; // 向下
static final int LEFT = 4; // 向左
static final int RIGHT = 6; // 向右

/**
* 地图符号识别
*
* 空白:①SPACE,②TRAP
* 墙:①WALL
* 箱子:①BOX,②GOOD
* 人物:①MAN,②IN
*/
static final int SPACE = 0; // 空白占位符
static final int WALL = 1; // 墙
static final int TRAP = 2; // 陷阱
static final int BOX = 3; // 箱子
static final int MAN = 4; // 人物
static final int GOOD = 5; // 箱子填入陷阱
static final int IN = 6; // 小人在陷阱上方

/**
* 地图显示符号组,对应识别符号
*/
static char[] map_chars = {' ','■','◌','●','☥','◎','*'};

/**
* 当前关卡地图
*/
static int[][] map_t = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

/**
* 人物所在地图的坐标点,以及下12个点的坐标点
*/
static int[] hero = {0,0,0}; // 人物坐标定位,(x,y),以及小人脚下是否有陷阱
static int[] next_point = {0,0}; // 定向下一个点
static int[] next2_point = {0,0}; // 定向下两个点的坐标,如果第一点是墙,此点可能越界

/**
* 陷阱统计
*/
static int traps = 0; // 当前地图总陷阱数
static int goods = 0; // 当前地图已填陷阱

/**
* 记录历史步数, 等操作, 用于回退
*/
// 记录有效步骤方向
static LinkedList<Integer> steps = new LinkedList<>(); // block状态不保存步骤, 其他移动需要记录
// 记录该步骤是否曾推动箱子, 若是则拉箱子, 否则不拉
static LinkedList<Boolean> pushes = new LinkedList<>(); // true对应"人箱白", false对应"人白"
static int[] back_point = {0,0}; // 拉箱子时, 箱子在背后, 箱子所在的点
/**
* map1 n,是每个关卡地图
*/
static int[][] map1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 3, 0, 3, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 0, 3, 4, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 3, 1, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 4, 0, 3, 0, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 2, 1, 0, 3, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 4, 3, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 3, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 5, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 4, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 3, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 0, 0, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 3, 0, 3, 1, 2, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 5, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 2, 1, 3, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 2, 0, 0, 0, 0, 4, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 3, 0, 3, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 3, 1, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 3, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 0, 3, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 2, 2, 3, 0, 3, 0, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 1, 2, 2, 0, 3, 0, 3, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 3, 0, 1, 1, 1, 0, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 0, 0, 3, 0, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 4, 0, 3, 2, 2, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 2, 2, 2, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 1, 1, 1, 1, 3, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 3, 2, 2, 2, 2, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 4, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 4, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 2, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 3, 2, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 5, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 3, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 3, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map14= {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 2, 2, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 4, 3, 2, 5, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 2, 2, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map15= {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 3, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 4, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map16 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 3, 0, 1, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 2, 2, 2, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 2, 2, 2, 3, 1, 3, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map17 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 2, 2, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map18 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 3, 2, 2, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 0, 1, 5, 2, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 3, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map19 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 1, 3, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 3, 0, 0, 1, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 4, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map20 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 3, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 3, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 4, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map21 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 2, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 1, 3, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 0, 3, 3, 0, 1, 0, 0, 0},
{0, 0, 1, 4, 0, 3, 0, 3, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map22 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 3, 3, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 3, 0, 0, 3, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map23 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 3, 0, 3, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 0, 3, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map24 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 2, 1, 0},
{0, 1, 0, 0, 3, 0, 3, 0, 1, 0, 1, 2, 2, 2, 1, 0},
{0, 1, 0, 1, 0, 0, 3, 0, 1, 1, 1, 0, 0, 2, 1, 0},
{0, 1, 0, 0, 3, 3, 3, 0, 0, 0, 3, 0, 4, 2, 1, 0},
{0, 1, 1, 1, 0, 0, 3, 0, 0, 3, 1, 0, 0, 2, 1, 0},
{0, 0, 0, 1, 0, 0, 3, 1, 3, 0, 1, 2, 2, 2, 1, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map25 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 2, 2, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 2, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 0, 2, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 3, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 0, 0, 0, 0, 3, 3, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 3, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 4, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map26 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 0, 5, 0, 1, 0, 1, 1, 0},
{0, 0, 0, 1, 0, 3, 2, 2, 2, 2, 2, 2, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 1, 0, 2, 0, 1, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 3, 1, 1, 1, 3, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 3, 4, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 3, 1, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map27 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 3, 1, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},
{1, 2, 2, 1, 0, 0, 1, 1, 0, 3, 0, 3, 1, 0, 1, 0},
{1, 2, 2, 0, 0, 0, 1, 1, 0, 3, 0, 3, 0, 0, 1, 0},
{1, 2, 2, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},
{1, 2, 2, 1, 0, 1, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{1, 2, 2, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 4, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map28 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 3, 0, 3, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 3, 0, 0, 1, 0, 1, 5, 2, 5, 2, 5, 1},
{1, 1, 0, 3, 0, 3, 0, 1, 1, 1, 2, 5, 2, 5, 2, 1},
{0, 1, 3, 0, 3, 0, 0, 1, 0, 0, 5, 2, 5, 2, 5, 1},
{0, 1, 4, 3, 0, 3, 0, 0, 0, 0, 2, 5, 2, 5, 1, 1},
{0, 1, 3, 0, 3, 0, 0, 1, 0, 0, 5, 2, 5, 2, 5, 1},
{1, 1, 0, 3, 0, 3, 0, 1, 1, 1, 2, 5, 2, 5, 2, 1},
{1, 0, 0, 0, 3, 0, 0, 1, 0, 1, 5, 2, 5, 2, 5, 1},
{1, 0, 0, 3, 0, 3, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map29 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 3, 0, 3, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map30 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 4, 3, 2, 0, 2, 0, 2, 3, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 3, 1, 1, 3, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map31 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 3, 3, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 1, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 3, 2, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map32 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 3, 1, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map33 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 1, 0},
{0, 0, 0, 1, 0, 3, 3, 0, 1, 3, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 1, 3, 1, 1, 1, 1, 1, 0},
{0, 1, 2, 2, 4, 0, 1, 3, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 2, 1, 2, 2, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 2, 2, 2, 2, 3, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 2, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map34 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 3, 0, 1, 3, 0, 1, 0, 3, 1, 1, 3, 0, 1, 0},
{1, 0, 1, 0, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 1, 1, 3, 1, 3, 1, 1, 3, 3, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 2, 2, 2, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 3, 0, 0, 2, 0, 1, 0, 2, 3, 0, 1, 0, 1, 0},
{1, 0, 3, 1, 4, 3, 2, 2, 2, 1, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 2, 0, 1, 0, 2, 0, 0, 3, 0, 1, 0},
{1, 0, 1, 1, 2, 3, 1, 1, 1, 3, 2, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 3, 2, 2, 2, 2, 2, 0, 1, 1, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map35 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 5, 2, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 2, 4, 2, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 1, 5, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map36 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 3, 3, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 3, 0, 3, 3, 3, 0, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 0, 1, 1, 0, 2, 2, 2, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 1, 4, 1, 2, 2, 2, 1, 1, 1, 3, 0, 1, 0},
{0, 1, 0, 1, 0, 3, 2, 2, 2, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 1, 0, 3, 2, 2, 2, 3, 0, 1, 0, 1, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map37 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 2, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 2, 3, 2, 0, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 2, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map38 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 2, 2, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 2, 2, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 2, 2, 0, 0, 1, 0, 3, 1, 1, 0, 1, 0, 0},
{0, 0, 1, 2, 2, 2, 0, 1, 3, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 3, 3, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 3, 0, 3, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 4, 0, 3, 3, 3, 0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 3, 0, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map39 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 3, 1, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 0, 2, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 2, 2, 0, 2, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 3, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 3, 0, 3, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map40 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{1, 4, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 3, 0, 0, 0, 1, 1, 1, 1, 3, 1, 1, 0},
{0, 1, 3, 0, 1, 1, 0, 1, 0, 3, 0, 3, 0, 1, 0, 0},
{1, 1, 0, 3, 0, 0, 3, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
{1, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

/**
* maps 表示所有地图对象
* 由于 jvm 限制单个方法最大64k, 引用多个类的静态方法, 一个类存 40 个地图
*/
static int[][][] maps = {
map1,map2,map3,map4,map5,map6,map7,map8,map9,map10,
map11,map12,map13,map14,map15,map16,map17,map18,map19,map20,
map21,map22,map23,map24,map25,map26,map27,map28,map29,map30,
map31,map32,map33,map34,map35,map36,map37,map38,map39,map40
,Maps1.map41,Maps1.map42,Maps1.map43,Maps1.map44,Maps1.map45,Maps1.map46,Maps1.map47,Maps1.map48,Maps1.map49,Maps1.map50
,Maps1.map51,Maps1.map52,Maps1.map53,Maps1.map54,Maps1.map55,Maps1.map56,Maps1.map57,Maps1.map58,Maps1.map59,Maps1.map60
,Maps1.map61,Maps1.map62,Maps1.map63,Maps1.map64,Maps1.map65,Maps1.map66,Maps1.map67,Maps1.map68,Maps1.map69,Maps1.map70
,Maps1.map71,Maps1.map72,Maps1.map73,Maps1.map74,Maps1.map75,Maps1.map76,Maps1.map77,Maps1.map78,Maps1.map79,Maps1.map80
,Maps2.map81,Maps2.map82,Maps2.map83,Maps2.map84,Maps2.map85,Maps2.map86,Maps2.map87,Maps2.map88,Maps2.map89,Maps2.map90
,Maps2.map91,Maps2.map92,Maps2.map93,Maps2.map94,Maps2.map95,Maps2.map96,Maps2.map97,Maps2.map98,Maps2.map99,Maps2.map100
};
}
class Maps1{ // 每个 class 存放40个地图, Maps1对应41-80
static int[][] map41 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 0, 3, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 2, 5, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 5, 2, 1, 3, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 4, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map42 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 3, 0, 0, 0, 0, 0, 3, 0, 4, 0, 1, 0},
{0, 0, 1, 1, 0, 1, 3, 1, 1, 2, 1, 1, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 2, 2, 2, 5, 2, 0, 3, 0, 1, 0},
{0, 0, 0, 1, 0, 3, 1, 0, 1, 2, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map43 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 4, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 3, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 3, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 2, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 2, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0},
{1, 0, 3, 0, 3, 0, 0, 0, 3, 0, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 3, 3, 0, 0, 0, 3, 0, 3, 0, 1, 0},
{1, 1, 1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map44 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 4, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 2, 1, 2, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 2, 1, 5, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 2, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map45 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 3, 3, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 3, 1, 0, 0, 1, 0, 0, 1, 0},
{1, 0, 0, 1, 2, 0, 2, 2, 0, 1, 1, 1, 3, 1, 1, 0},
{1, 0, 0, 1, 2, 1, 5, 2, 3, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 1, 2, 1, 2, 5, 1, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 3, 3, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0},
{1, 0, 4, 3, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 3, 3, 3, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map46 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 3, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 3, 0, 3, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 0, 3, 0, 3, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0},
{1, 0, 3, 0, 0, 1, 1, 0, 3, 3, 3, 0, 1, 0, 0, 0},
{1, 4, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0},
{1, 1, 0, 1, 0, 1, 2, 3, 3, 3, 3, 3, 2, 1, 0, 0},
{0, 1, 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0},
{0, 1, 0, 0, 0, 2, 5, 5, 5, 5, 5, 5, 5, 2, 1, 0},
{0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map47 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 4, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 3, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 2, 1, 1, 3, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 3, 1, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 2, 2, 2, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 2, 1, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 3, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map48 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 2, 3, 2, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 2, 3, 2, 3, 2, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 3, 2, 3, 2, 3, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map49 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 5, 2, 2, 1, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 5, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 5, 2, 2, 1, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 5, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 5, 2, 2, 1, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 5, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 5, 2, 2, 1, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 5, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 5, 2, 2, 1, 0},
{0, 0, 1, 4, 3, 0, 3, 0, 3, 0, 5, 2, 2, 2, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map50 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 1, 0},
{0, 1, 1, 0, 1, 2, 1, 2, 1, 2, 1, 4, 3, 1, 0, 0},
{1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 3, 1, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map51 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 3, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 3, 2, 3, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 5, 3, 2, 3, 2, 4, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 3, 2, 3, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 3, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map52 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 5, 0, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 3, 3, 3, 3, 5, 5, 5, 5, 3, 2, 2, 2, 4, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 5, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map53 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 4, 3, 0, 0, 0, 0, 3, 0, 0, 3, 0, 1, 0},
{0, 0, 1, 3, 1, 1, 1, 0, 3, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 3, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 3, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 3, 0, 1, 3, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map54 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 3, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 1, 0, 5, 0, 1, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 3, 2, 2, 2, 2, 2, 2, 0, 1, 0, 0, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 3, 1, 1, 1, 3, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 3, 4, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 3, 1, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map55 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 3, 4, 3, 3, 3, 3, 3, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map56 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 5, 5, 5, 5, 5, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 5, 3, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map57 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 2, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 1, 0},
{0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 2, 1, 2, 5, 0, 3, 0, 2, 2, 3, 5, 1, 1, 0},
{0, 1, 2, 1, 0, 3, 0, 3, 0, 5, 2, 3, 4, 1, 0, 0},
{0, 1, 2, 1, 2, 0, 0, 3, 0, 2, 2, 3, 3, 1, 0, 0},
{0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0},
{0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 0, 0},
{0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map58 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 2, 2, 0, 0, 1, 0, 3, 0, 0, 3, 0, 0, 1, 0},
{0, 1, 2, 2, 0, 0, 1, 3, 1, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 2, 2, 0, 0, 0, 0, 4, 0, 1, 1, 0, 0, 1, 0},
{0, 1, 2, 2, 0, 0, 1, 0, 1, 0, 0, 3, 0, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 3, 0, 3, 0, 1, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 3, 0, 3, 0, 3, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map59 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 0, 0, 1, 0},
{0, 1, 0, 0, 3, 0, 0, 1, 1, 2, 2, 2, 1, 0, 1, 0},
{0, 1, 1, 0, 0, 3, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 3, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 3, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 3, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 0, 1, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 3, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map60 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0},
{0, 1, 5, 2, 5, 2, 2, 2, 2, 2, 5, 2, 5, 2, 1, 0},
{0, 1, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 1, 0},
{0, 1, 3, 0, 3, 0, 3, 4, 3, 0, 3, 0, 3, 0, 1, 0},
{0, 1, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 1, 0},
{0, 1, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 1, 0},
{0, 1, 2, 5, 2, 5, 2, 2, 2, 2, 2, 5, 2, 5, 1, 0},
{0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map61 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 2, 5, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 5, 2, 1, 4, 1, 1, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 1, 3, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 3, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map62 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 5, 2, 2, 5, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 5, 2, 2, 5, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map63 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 2, 3, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 4, 3, 1, 0, 1, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 2, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 3, 1, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 0, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map64 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 2, 2, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 0, 3, 3, 3, 5, 5, 5, 0, 3, 4, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 2, 2, 2, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map65 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 3, 1, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 3, 0, 0, 2, 3, 2, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 4, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map66 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 3, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 3, 4, 3, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 2, 2, 2, 3, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map67 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{1, 2, 2, 2, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{1, 2, 2, 2, 1, 1, 1, 0, 0, 3, 0, 0, 1, 0, 0, 0},
{1, 2, 2, 2, 2, 1, 1, 0, 3, 0, 0, 3, 1, 1, 1, 0},
{1, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 3, 0, 0, 1, 0},
{1, 1, 1, 2, 2, 2, 0, 1, 1, 0, 3, 0, 3, 0, 1, 0},
{1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 1, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1},
{1, 0, 3, 0, 1, 0, 1, 3, 0, 0, 3, 0, 0, 0, 0, 1},
{1, 0, 0, 3, 0, 4, 0, 3, 0, 0, 0, 0, 3, 0, 0, 1},
{1, 0, 0, 0, 1, 0, 3, 0, 3, 3, 0, 3, 0, 1, 1, 1},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map68 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 2, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 3, 3, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 3, 3, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 2, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map69 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 3, 1, 1, 4, 3, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 3, 1, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 2, 0, 2, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 3, 0, 0, 3, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map70 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 5, 1, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 5, 1, 1, 1, 3, 1, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 4, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map71 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 2, 2, 2, 2, 0, 0, 0, 3, 3, 1, 1, 1, 1, 1, 0},
{1, 2, 2, 2, 2, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1},
{1, 2, 2, 1, 3, 1, 1, 1, 1, 0, 1, 3, 1, 0, 0, 1},
{1, 1, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 3, 3, 0, 1},
{1, 0, 0, 3, 1, 0, 4, 0, 3, 0, 3, 3, 1, 0, 0, 1},
{1, 0, 3, 0, 3, 0, 3, 0, 1, 0, 0, 0, 3, 0, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 3, 0, 1, 1, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map72 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{1, 1, 2, 2, 1, 0, 3, 0, 0, 3, 0, 1, 0, 0, 1, 0},
{1, 2, 2, 2, 1, 0, 1, 1, 0, 3, 0, 1, 0, 0, 1, 0},
{1, 2, 2, 2, 2, 2, 0, 0, 1, 3, 3, 0, 0, 0, 1, 0},
{1, 1, 2, 2, 2, 2, 3, 0, 0, 0, 0, 1, 3, 0, 1, 0},
{1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0},
{1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 3, 0, 1, 0, 0, 3, 1, 0, 3, 0, 1, 1, 0},
{1, 0, 3, 1, 1, 1, 0, 3, 0, 1, 0, 3, 3, 0, 1, 0},
{1, 0, 0, 0, 4, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map73 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 2, 2, 2, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 2, 2, 2, 1, 0},
{1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0},
{1, 0, 0, 1, 0, 1, 3, 0, 3, 0, 1, 1, 1, 1, 1, 0},
{1, 0, 1, 0, 3, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 4, 0, 0, 3, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 3, 0, 3, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map74 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 0, 1, 3, 2, 1, 3, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 4, 2, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 1, 1, 2, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 1, 5, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 0, 1, 2, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map75 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 3, 1, 3, 1, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 2, 5, 2, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 2, 0, 4, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 3, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map76 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 0, 3, 0, 3, 2, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 1, 2, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 3, 2, 3, 0, 3, 0, 4, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map77 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 2, 3, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 2, 0, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 3, 1, 1, 0, 4, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map78 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 4, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 2, 2, 5, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 2, 2, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 3, 0, 3, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 3, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map79 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 2, 2, 1, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 3, 1, 3, 1, 5, 2, 1, 0, 1, 0, 0, 0},
{0, 1, 0, 3, 3, 4, 0, 1, 2, 5, 1, 0, 1, 1, 1, 0},
{0, 1, 0, 0, 3, 3, 0, 1, 2, 2, 1, 0, 0, 0, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 1, 2, 2, 3, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 2, 0, 1, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map80 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 3, 0, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 3, 1, 0, 0, 1, 0, 0, 0},
{0, 1, 2, 2, 2, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0},
{0, 1, 2, 0, 0, 1, 0, 0, 3, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 2, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 1, 0, 0},
{0, 1, 2, 0, 0, 1, 0, 0, 3, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 2, 2, 2, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 3, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 4, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
}
class Maps2{ // 地图范围, [81-120]
static int[][] map81 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1},
{1, 2, 2, 0, 1, 1, 1, 1, 1, 0, 3, 0, 0, 1, 0, 1},
{1, 2, 2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 1, 0, 1},
{1, 2, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1},
{1, 2, 2, 0, 1, 1, 0, 3, 0, 1, 3, 0, 3, 1, 0, 1},
{1, 2, 2, 0, 1, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 1},
{1, 2, 2, 0, 1, 0, 0, 3, 0, 1, 1, 1, 3, 0, 0, 1},
{1, 2, 2, 0, 1, 0, 3, 0, 3, 0, 0, 3, 0, 1, 1, 1},
{1, 1, 1, 0, 1, 1, 0, 1, 0, 3, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 4, 1, 1, 0, 3, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map82 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 4, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 3, 0, 3, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 5, 2, 5, 2, 5, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 2, 3, 0, 3, 2, 0, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 0, 5, 2, 5, 2, 5, 0, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 0, 0, 3, 0, 3, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map83 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 4, 0, 5, 0, 5, 0, 5, 0, 1, 0, 0, 1, 1},
{0, 1, 3, 1, 0, 0, 5, 0, 5, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 5, 0, 5, 0, 5, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 0, 5, 0, 5, 0, 0, 1, 1, 0, 1, 1},
{0, 1, 0, 1, 0, 5, 0, 5, 0, 5, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 0, 5, 0, 5, 0, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 5, 0, 5, 0, 5, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 0, 5, 0, 5, 0, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 5, 0, 2, 0, 5, 0, 1, 1, 0, 1, 1},
{1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map84 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0},
{0, 0, 1, 3, 3, 3, 0, 1, 0, 3, 3, 0, 0, 3, 1, 1},
{0, 0, 1, 0, 3, 0, 0, 1, 0, 0, 2, 2, 2, 2, 0, 1},
{0, 0, 1, 0, 0, 3, 0, 0, 1, 3, 2, 1, 1, 2, 0, 1},
{0, 0, 1, 0, 0, 1, 0, 3, 1, 0, 2, 2, 2, 2, 1, 1},
{0, 1, 1, 3, 0, 3, 0, 0, 1, 3, 2, 1, 1, 2, 0, 1},
{0, 1, 0, 3, 0, 0, 3, 0, 4, 3, 2, 2, 2, 2, 0, 1},
{0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map85 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 1, 3, 1, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 3, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 3, 0, 0, 3, 0, 0, 1, 0},
{0, 1, 1, 0, 3, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 3, 1, 1, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 3, 0, 1, 1, 1, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 2, 2, 0, 4, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 3, 3, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map86 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 0},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 2, 2, 2, 2, 1, 0},
{1, 0, 3, 0, 0, 0, 3, 3, 0, 1, 5, 5, 5, 2, 1, 0},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 2, 2, 5, 2, 1, 0},
{1, 0, 0, 3, 0, 3, 0, 3, 0, 1, 5, 2, 5, 2, 1, 0},
{1, 1, 0, 3, 0, 3, 0, 3, 0, 2, 5, 2, 5, 2, 1, 1},
{1, 0, 0, 3, 0, 3, 0, 3, 0, 2, 5, 2, 5, 2, 4, 1},
{1, 0, 0, 3, 0, 3, 0, 3, 0, 1, 5, 2, 5, 2, 1, 1},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 2, 2, 5, 2, 1, 0},
{1, 0, 3, 0, 0, 0, 3, 3, 0, 1, 5, 5, 5, 2, 1, 0},
{1, 0, 3, 0, 3, 0, 3, 0, 0, 1, 2, 2, 2, 2, 1, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map87 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 3, 1, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 2, 2, 2, 1, 3, 3, 0, 1, 1, 1, 1, 1},
{0, 1, 0, 3, 2, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 3, 1, 1, 1, 3, 1, 1, 0, 1, 0, 3, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0, 1},
{0, 1, 1, 3, 3, 1, 0, 1, 1, 3, 1, 3, 0, 0, 0, 1},
{0, 1, 2, 2, 2, 0, 3, 4, 0, 3, 0, 0, 0, 1, 1, 1},
{0, 1, 2, 2, 2, 1, 3, 1, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 1, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map88 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 5, 0, 0, 0, 5, 0, 5, 5, 0, 0, 1, 0},
{0, 0, 1, 0, 3, 0, 5, 0, 0, 0, 0, 5, 1, 0, 1, 0},
{0, 0, 1, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 4, 1, 1, 0},
{0, 0, 1, 0, 5, 0, 2, 0, 5, 0, 0, 5, 5, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 5, 0, 0, 0, 5, 0, 1, 3, 1, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map89 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 3, 3, 3, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 3, 0, 3, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 2, 2, 2, 2, 2, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 2, 2, 2, 2, 2, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map90 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 3, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 2, 2, 5, 2, 0, 0, 3, 0, 1, 0},
{1, 0, 0, 3, 4, 3, 2, 2, 2, 2, 1, 3, 3, 0, 1, 0},
{1, 0, 0, 0, 3, 0, 1, 3, 1, 1, 1, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map91 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 2, 2, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 0, 2, 2, 3, 3, 4, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 2, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map92 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 2, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 3, 0, 2, 2, 2, 1, 0, 3, 0, 1, 0, 0},
{0, 0, 1, 4, 0, 3, 2, 1, 5, 3, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map93 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 3, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 3, 0, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 3, 0, 1, 1, 2, 1, 1, 0, 0, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 2, 2, 2, 2, 2, 0, 3, 1, 0, 0, 1, 0},
{0, 1, 0, 3, 1, 1, 2, 1, 1, 0, 0, 1, 3, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 0, 3, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0},
{0, 0, 0, 1, 0, 1, 3, 0, 0, 0, 0, 0, 3, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map94 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 4, 2, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 2, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 5, 2, 5, 5, 5, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 5, 3, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map95 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 1, 3, 0, 0, 3, 0, 1, 1, 1, 1, 0, 0},
{1, 0, 0, 3, 0, 0, 1, 1, 2, 2, 1, 0, 0, 1, 1, 1},
{1, 0, 1, 0, 0, 3, 0, 1, 2, 2, 3, 0, 3, 0, 0, 1},
{1, 0, 3, 3, 0, 0, 3, 1, 2, 2, 0, 0, 1, 0, 0, 1},
{1, 1, 0, 0, 1, 0, 0, 2, 2, 2, 1, 3, 0, 0, 0, 1},
{0, 1, 3, 0, 4, 0, 1, 2, 2, 2, 1, 0, 3, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 1, 1},
{0, 1, 0, 1, 1, 3, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map96 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 2, 2, 2, 2, 2, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 1, 1, 1, 1, 3, 1, 1, 3, 1, 0, 0, 0},
{0, 1, 4, 3, 0, 0, 3, 0, 3, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 0, 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 0, 0, 3, 3, 1, 1, 0, 0, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 3, 0, 0, 1, 0, 3, 3, 0, 0, 1, 0},
{0, 1, 0, 0, 3, 0, 0, 3, 0, 0, 0, 1, 3, 0, 1, 0},
{0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 3, 0, 3, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map97 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 3, 0, 3, 3, 3, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 4, 3, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 3, 0, 3, 0, 1, 0, 1, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 3, 1, 3, 1, 0, 1, 0, 0},
{1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{1, 2, 2, 2, 0, 0, 1, 0, 3, 1, 0, 1, 1, 1, 0, 0},
{1, 2, 2, 2, 2, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 2, 2, 2, 2, 2, 1, 0, 3, 1, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map98 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 1, 0, 3, 0, 3, 0, 1, 3, 0, 1, 3, 1, 0, 0},
{0, 1, 0, 0, 3, 0, 4, 0, 3, 0, 0, 3, 0, 1, 1, 0},
{0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 3, 0, 1, 2, 1, 1, 2, 1, 0},
{0, 1, 1, 0, 0, 3, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 3, 3, 0, 1, 3, 1, 2, 2, 2, 2, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 3, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map99 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{1, 2, 2, 1, 0, 0, 0, 0, 3, 3, 1, 0, 1, 0, 0, 0},
{1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 3, 0, 1, 1, 1, 0},
{1, 2, 2, 1, 0, 0, 1, 1, 3, 1, 0, 3, 0, 0, 1, 0},
{1, 2, 2, 0, 0, 0, 1, 0, 4, 3, 0, 3, 0, 0, 1, 0},
{1, 2, 2, 1, 0, 0, 1, 0, 3, 0, 3, 0, 0, 0, 1, 0},
{1, 0, 2, 0, 0, 0, 1, 0, 3, 0, 3, 0, 1, 1, 1, 0},
{1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
static int[][] map100 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 1, 1, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 3, 0, 1},
{1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 0, 1, 0, 3, 0, 3, 0, 0, 3, 0, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 3, 1, 0, 0, 1},
{0, 0, 1, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 4, 2, 2, 3, 0, 5, 5, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
}

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